Animating a walk was more difficult than I thought. Getting the legs to move in the correct way took quite a lot of time, experimenting and real-life referencing.
Research Source: ” The Animator’s survival kit” by Richard Williams & ” Animated Performance” by Nancy Beiman.


In the 3D pathway class, we were introduced to walking before the actual human walk lesson in usual classes. I found that beneficial as I tend to work better in 3D. So doing the 2D version of a walk after already researching how to do the 3D one was an easier process for me.
For the Mood Change Walk, my idea was to have a person walk casually, and then a ball falls from the sky and scares him. The ball starts slowly rolling towards the person so the person has to walk backwards. Then the ball spins a bit and rolls away from the scene. After that, the person slowly sneaks out of the scene hoping the ball doesn’t come back.
Additionally, I’ve done some sketches, storyboarding and acting during my research process.

After this exercise, I feel more confident animating the body. Now I understand the way the body needs to move through various in-between poses in order for the start pose to reach the finish pose.