My animation journey started with the Bouncing/ Lift / Push / Pull exercises. Through them, I’ve been practising the newly learned software – TV Paint and Adobe Animate. I’ve also done some Stop Motion experimentation work and traditional paper animation. It’s extremely hard to understand how everything works, how it’s meant to move and how to make it look realistic.
References on /Lift/ from the book “The Animator’s Survival Kit” by Richard Williams:

Sketches + Experimentation for /Lift/ exercise:

My 2D version of the lifting exercise seemed a bit too simple so I remade it in 3D. This time I emphasised the timing and motion.


Some more of my experimentation for /Bouncing Ball and Push/ is presented below:
The start is never easy, but once you learn the basics of it, it gets better. I am not 100% happy with the look of my work at the moment but it can only get better from now on as every day I learn more and more. It’s important for me to try everything – from stop motion through hand-drawn animation on paper to 2D & 3D digital. That way I would know what fits me best and what should I work harder to improve. Also, it’s not just learning the theory – practice in everything!
