During my Bachelor’s Degree Course in Graphic Design, I had the opportunity to attend some Life Drawing classes and I absolutely hated it back then. I was expecting a bad experience during the Character Animation Life Drawing too. So I approached these classes with mistrust and didn’t hope to learn much from them. However, to […]
Month: November 2022
Character Design
Designing a Character is a very long and complicated task. You cannot just make a “character”, you have to think in dept – who they are, how their looks reflect their personality, how the outside world affects them, what is their place in that world, and so much more… To warm up we did some […]
Acting Classes & more Maya
In the beginning, I personally felt like the acting classes are not for me as I felt very embarrassed and shy during them. I didn’t understand the purpose of those exercises. However, with time I actually started to enjoy them and the acting activities made more sense for me. Learning how the body moves and […]
My animation journey started with the Bouncing/ Lift / Push / Pull exercises. Through them, I’ve been practising the newly learned software – TV Paint and Adobe Animate. I’ve also done some Stop Motion experimentation work and traditional paper animation. It’s extremely hard to understand how everything works, how it’s meant to move and how […]
First Maya Lessons
I have chosen the CGI / 3D Animation Pathway and will be attending Kevin Rowe’s classes. I have got no experience in 3D animation but this is the area that I am most interested in and would like to explore further. In the First Maya lesson, we made an aeroplane. I especially enjoyed the sculpting […]